//
//  Weapon.h
//  my-BTB
//
//  Created by QuickSoluion on 9/12/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "SpaceManagerCocos2d.h"
@class BTBworld;

@interface Weapon : cpCCSprite {

	BTBworld *_world;
	BOOL _countDown;
	
	SpaceManager *tempSpace;
	cpBody *tempBody;
}
+(id) bombWithGame:(BTBworld*)world;
+(id) bombWithGame:(BTBworld*)world shape:(cpShape*)shape;
-(id) initWithGame:(BTBworld*)world;
-(id) initWithGame:(BTBworld*)world shape:(cpShape*)shape;


///effect

-(void) startCountDown:(SpaceManager *)_space:(cpBody *)_body;
-(void) blowup;
@end
